BEAT CRUSHED
A downloadable game for Windows and macOS
BEAT CRUSHED is a rhythm-based platformer game where you must bop your way to heaven while avoiding the moving walls of God's Fury. Your beloved childhood dog is waiting for you up there!
BEAT CRUSHED was created for the Texas Game Jam 2021.
(We're aware of bugs and other issues in the game; game jams can be tough!)
Controls (We have controller support for Xbox!)
WASD or arrows: move
Spacebar: jump
Left Stick: move
A button: jump
Credits
Weston Wright - Programming
Nathan Hebert - Programming
Jordan Pak - Art
Lexie Rodriguez - Art
Kathleen Haklar - Character Art
Khell B. - Art
Allie Arrazola - Audio
Ethan Godwin - Level Design
"8-bit wonder" font by Joiro Hatagaya.
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | bunnie, evilglutton, Nathan Hebert, willowispies, Ethan Godwin, nyacleicacid, ed1c24 |
Genre | Platformer, Puzzle, Rhythm |
Tags | 2D, Cute, Pixel Art, Retro, Short, Singleplayer, Unity |
Comments
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This game is not bad. I like how the scene was drawn. The story plot seems potential. However, there are some things you should fix:
1) If you finish a map, there is a chance you can be stuck in it, or else the walls are not moving.
2) Sometimes you almost get a new map but if you press jump again (jump twice), that will cause a bug like I have said.
3) Saving mode should be added.
4) The acceleration is quite small, which makes the player really difficult to move.
Overall, keep up this work =)
Thanks for the feedback! On the first two, we're definitely aware and actually have been working on a fix that should be uploaded soon; we just can't update the build at the moment due to the Game Jam restrictions. Stay tuned for an update hopefully in the next few days! On the other stuff, we'll definitely take that into account as well.
The opening cutscene is absolutely to die for!
This was really fun. Some of the level design was really clever. The crushing walls were a little buggy, and didn't load or start properly, but I still enjoyed the game
Thank you so much! I was the level designer for the game and that's super great to hear. And yeah, the walls are unfortunately pretty buggy, but we're planning releasing an updated version with that sorted out soon!
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